Short film research: Porcupine/Thriller

a. Common Sounds:

  • Intense Sounds: Pulsating beats, discordant strings, eerie electronic sounds, sudden silences.
  • Diegetic Sounds: Heavy breathing, rustling leaves, dripping water, creaking floorboards, strained whispers.
  • Sound Effects: Sharp stings, metal clangs, animal snorts, car engines accelerating, shattering glass.

b. Common Mis-en-Scene (CLAMPS):

  • Lighting: Chiaroscuro (light and shadow), use of cold blues and yellows, flickering lights, darkness as a threat.
  • Setting: Isolated cabins, dense forests, deserted highways, confined spaces, unsettlingly familiar environments.
  • Costumes: Layered clothing for protection, muted tones, practical attire concealing secrets, blood stains.
  • Props: Weapons (knives, guns, improvised tools), maps, phones with cryptic messages, hidden cameras, survival gear.

c. Common Editing:

  • Fast-paced cuts: Heightening tension, quick shots of chase sequences, jump scares.
  • Slow-motion sequences: Building anticipation, emphasizing dramatic moments, lingering on unsettling details.
  • Shaky cam: Creating a sense of disorientation and claustrophobia, putting the audience in the protagonist's shoes.
  • Unexpected flashbacks or flash-forwards: Disrupting the linear narrative, revealing secrets piece by piece.

d. Example Films:

  • Uninvited Guest
  • Hush
  • The Killing of a Sacred Deer
  • The Descent
  • Burning

e. Elements I Like:

  • The exploration of human vulnerability and paranoia in dangerous situations.
  • The adrenaline rush of physical threats and psychological games.
  • The moral ambiguity and complex motivations of the characters.
  • The skilled use of suspenseful atmosphere and unpredictable twists.

f. Elements I Don't Like:

  • Excessive gore or violence that feels gratuitous.
  • Predictable jump scares or overused clichés.
  • Unrealistic character choices or plot holes.
  • Unsatisfying endings that leave too much unexplained.




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